![]() The Abomination spends his restful moments lost in the myriad symptoms of his condition. * Transform can be used twice in total, once to transform into Beast form and a second to transform back to the Human form. (All buffs and debuffs last for 3 rounds unless otherwise specified.) The Abomination will suffer 6 Stress for every turn he is in Beast form, not counting the turn he transforms. Additionally, he will return to Human form if he suffers an Affliction while in Beast form. If the Abomination is in Beast form when a battle ends, he automatically transforms back to Human form. Upon transforming back into Human form, Transform cannot be used again for the duration of the battle. Transforming into Beast form does not count as an action, allowing the Abomination to use Transform and another skill on the same turn. The Abomination has two different sets of abilities, which changes whenever he switches form using Transform. As his form changes, so too does his role in combat! The Eldritch poison coursing through his veins has given him unspeakable power, at a terrible cost. You'll never do huge damage in one go, but by stacking Blight effects you can end up doing over a dozen damage to an enemy every turn.Beaten, branded and imprisoned for untold decades, this furtive vagrant hides a terrible secret. The Plague Doctor's main priority is keeping their team alive, and if everybody's fine, inflicting various status effects on the bigger enemies that wear them down and tax their Deathblow Resistance saves. Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. ![]() Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out ![]()
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